![]() ![]() ![]() If you claim that there are games that do NOT work, it is on you, the person attempting to argue against the default assumption, that something works, to prove so. Literally all of us in this thread know about any number of games we could pop in and see if they work. Between my own shit trying to get an adapter I can't get anywhere else, and this shit with the PS3 store and the PS4 CMOS battery issue Sony doesn't deserve my money. If I could find a Series X to buy I am ready to cut the cord. Sony's support is absolute fucking garbage, and this is from a guy who has owned every PlayStation since the PS1. Each time I say, why do I need a new case number, and they say the last one wasn't entered correctly, and I say really X number of times it was wrong? Needless to say here is is 6 months later and I had to rehook up my PS4 to play Iron Man VR I bought over black Friday. I have 8(!) different case numbers for the same issue. I continue to call them every few weeks for entertainment at this point and just to be a general pain in the ass to them. Every once in a while I will call them and bitch and get a new case number and be told that it will be escalated to the "Adapter Team" like that is even a real thing. They sent me an empty envelope for the PS VR camera adapter for PS5 back in November. I know its a small thing but god is it infuriating, and thankfully the PS4 runs all titles at least at 60hz 480p at lowest rez. Theres also a mismatch if you download and try and run PAL PS One Classics on an NTSC console because they don't support 576P/576i and likewise vice-versa a NTSC PS3 disc will not play at 576p on a PAL PS3 On PS2 a lot of PAL titles need forcing with GSM Launcher to run in 60hz and the bloody PS3 which has a HDMI port at the dawn of the HD era along with analog out and was launched pretty much when 60HZ support had been available since the Mid-90s on most European TVs will still lock Games to 50hz and 576i/576p when played on a PAL system with a pal game. I just want to note one thing I have hated perpetually since the original PS1 is Sony abysmal track record with 480p and 60hz support. Its a an NTSC-J model I got primarily for 480p and Japanese PS1 Game support. I have a pre-slim fatty, not full backcompat, but with the die-shrunk cell. Took me about 15 minutes, to swap out, PS3 boots up and asks you to sign in again and then its done. The pre rendered cutscenes also contains the audio as well and you can use RADtools to extract the cutscene's audio separately.Click to shrink.Did it last week, just hit up iFixit, they have guides for most of the major PS3 revisions. The game does not use any realtime cutscenes and all of these cutscenes are pre rendered bink videos. the audio files are once again in the same xxx format. The EU and US version got an DLC for JPN voice over and this DLC actually comes with its own set of pre rendered cutcenes and has a separate set of audio files as well. I assume you may have gotten the JPN version going by your previous comments here. Now the EU and US PS3 version ships with only the english audio while the JPN PS3 version ships with the JPN audio. The DLC audio files will require you to unpack the pkg files with a ps3 pkg extractor and once you extract the pkg files, you will get the audio files which will be stored in the same xxx format. so if you want you can listen to that noise separate if you want to ) Interestingly the sister's initial screaming noises that then transition to the boss fight music are all separate files as well. wav will allow you to play the files in any media players. ![]() The audio files are stored in xxx format and they are conveniently named as to whether they are music or voiceover. Some helpful information on the audio files themselves that I think will help you out: ![]()
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